PakCat catalogue record

3-D computer graphics

a mathematical introduction with OpenGL

By Buss, Samuel R

Bibliographic details

Summary

"This book is aimed at the advanced undergraduate level or introductory graduate level and can also be used for self-study. Prerequisites include basic knowledge of calculus and vectors. The OpenGL programming portions require knowledge of programming in C or C++. The more important features of OpenGL are covered in the book, but it is intended to be used in conjunction with another OpenGL programming book."--BOOK JACKET

Subjects

Computer graphics, Three-dimensional display systems