The FoxPro 2.6 code book
Bibliographic details
Summary
Contents: Part1 Developing Foxpro Applications; Developing Applications: The big Picture; Technical Standard and Guideline; Multiuser Programming; Event-Driven Programming; Toolbars and Object-Oriented Programming; Creating Reusable Objects; Mover- A Sample Reusable Object; Usability Techniques; Testing Your Application; Working with OLV; Working with DDE; Part-2 Our Sample Application; Our Sample Application-An Introduction; Our Project File- CODEbook; Our Menu-Main; Application-Specific Screen; Application-Spicific Report; Reusable programs; Reuseable Screens.