Computer graphics
implementation and explanation with opengl gls c++
Bibliographic details
Summary
Modern graphics ‘shader architecture’ provides unprecedented access to graphical functions and processing power. With this full-color book, programmers can harness its capabilities. Written by a professor for his students, skills are developed with carefully designed exercises. Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes: faceted shading, smooth shading, texture-mapping, bump-mapping, displacement-mapping, model and image file access, meshes, curves, patches, quaternion arcball, model articulation, anti-aliasing, and text.