Virtual reality systems
Bibliographic details
Summary
Description This book provides alucid introduction to Virtual Reality. Students and practitionersalike will benefit from John Vinces detailed examination of thecore technologies underlying Virtual Reality including real-timecomputer graphics, colour displays and simulation software. Withthis book you will learn the tricks used in collision detection,object picking, head tracking, teleporting and tactile feedback. For Sale in Indiansubcontinent only Outlines the physiological, psychological, hardware and software principles used to create the immersive and interactive experiences characterized by VR systems. An overview of computer graphics provides a foundation for the modelling, graphics and animation techniques utilized by VR systems Explores the mathematical techniques used to create objects and animate features in virtual environments Investigates the challenge of interfacing humans to virtual worlds. Virtual Reality and Virtual Environments The Historical Development of VR 3D Computer Graphics Geometric Modeling Geometrical Transformations A Generic VR System Animating the Virtual Environment Physical Simulation Human Factors Virtual Reality Hardware Virtual Reality Software Virtual Reality Applications The Future Professor John Vince is Chief Scientist at Thomson Training& Simulation Ltd. He has written several books on topics incomputer graphics including 3-D Computer Animation also publishedby Addison-Wesley and presented many tutorials on the subjectworld-wide.